Maestro

15 january 2020

Maestro (2019) was an interactive installation for the Cinedans LAB category of the Cinedans festival 2020, held in EYE Filmmuseum. 
Sadly, the event was cancelled last minute due to the Corona outbreak. 



The festival revolves around one thing: Lets Move! But to motivate a person to do so, a drive is needed and what better than fun. Exploring the many ways the installation responds to your movements is the driving force. Curiosity and daring of the participant will be rewarded via a direct connection between the user and the lights; A change in pose and is answered to by the small light orchestra via changes in colour, aim, width, turn and rotations. The instant feedback on your moves, turning a visitor into the maestro of color.



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A team effort by:

Sebin Park
Ben Patacas 
Jade Hermans 
I, Puck (involved in concept & programmer)

The Kinect reads both wether you are on the beam (turn on / off) now via a visual sensor at beam height, but preferably via a weigh sensor, and measures relational position of all limbs, connects this via TouchDesigner to the RGB color spectrum and sends corresponding signals to the lights via DMX. The installation ran on an Intel NUC.

Entering the beam
Entering the beam
Posing
Posing
Losing balance
Losing balance
Turning the lights to the spectators
Turning the lights to the spectators
Taking the light
Taking the light

Balance is the starting point of movement and an essential requirement for the lights to respond to you. A balancing beam, as used in turning, (concept model in pictures), is added to increase the challenge and inspire the user to move consciously. As long as the participant balances his movements, the lights respond to the dance by dancing along. Fall and the show is over.

The lights respond to movement of the hands, feet head and spine. By trying different poses the participant can shine the lights in various directions such as on themselves or others. (A very well received function upon discovery). Making the installation extend itself beyond the physical borders and connecting both with participants as bystanders, in a fun and even little bit teasing way.

We used common playgrounds as inspiration for the simplicity we wished to achieve. Playgrounds 'work' for a reason and they became an important element to relate our work to. We wished to implement fun in interaction as well as the open accessibility of them.
CODING
PROCESS

Initial installation & programming sketches
sensor in front
sensor in front
sensor above (arcs)
sensor above (arcs)
sensor above (unknown)
sensor above (unknown)
lights - catwalk
lights - catwalk
color spectrum
color spectrum
visual thinking: programming plan 1
visual thinking: programming plan 1
options for programming to discuss
options for programming to discuss
Researching the use of Kinect 2.0 + MIDI & DMX
installation build process
projector & beam tryout
projector & beam tryout
Projection instead of lights test
Projection instead of lights test
testing the various body rig options
testing the various body rig options
testing body rig options
testing body rig options
testing body rig options
testing body rig options
testing body accuracy & speed of detection
testing body accuracy & speed of detection
A different lamp layout
A different lamp layout
Checking the accuracy in various environments
Checking the accuracy in various environments
Getting third party input
Getting third party input
Testing in public space
Testing in public space
Intializing different body types
Intializing different body types
Testing beams
Testing beams
Box for the PC & wiring
Box for the PC & wiring
Kinect at right height in box
Kinect at right height in box
the output light of the lamps was digitally simulated, therefore connecting the lamps was not always necessary for processing the math for the colours. The color was an RGB spectrum linked to the far-est extend of a player's arm compared to the center point of the beam, hence it required some recalibration every now and then.
calibrating & testing limits / bugs / easter eggs
backwards
backwards
light on head
light on head
light down
light down
light on others
light on others
light up
light up
calibrating right
calibrating right
calibrating arms left
calibrating arms left
overstepping
overstepping
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